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[1.8.1] Tree

+4
austin56101
the undecided t
bottz2
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[1.8.1] Tree Empty [1.8.1] Tree

Post by Strengthowns Wed Oct 05, 2011 10:49 am

Tree

Spoiler:
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Post by bottz2 Mon Oct 24, 2011 5:34 am

how do i make a sapling

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Post by the undecided t Mon Oct 24, 2011 2:52 pm

bottz2 wrote:how do i make a sapling
It is hard as crap to make a sapling... I can't figure it out.
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Post by Strengthowns Tue Oct 25, 2011 1:32 am

It's on my tutorial thread on mcf. I need to update them on here.
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Post by austin56101 Tue Oct 25, 2011 2:14 am

ok so this one is awkward for me.. lol
when i made it, it comes out were the logs only go up to the start of the leaves xD
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Post by the undecided t Tue Oct 25, 2011 2:46 am

the spaling tut on your mcf post doesnt really work... i tried and it grows normal trees... and it doesnt accept bonemeal
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Post by breakyorself Tue Oct 25, 2011 2:52 am

You should check in the minecraft code for the trees you could probly copy it and change the textures.
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Post by breakyorself Tue Oct 25, 2011 2:57 am

This is the sapling code from the game:
Code:

package net.minecraft.src;

import java.util.Random;

// Referenced classes of package net.minecraft.src:
//            BlockFlower, World, WorldGenTaiga2, WorldGenForest,
//            WorldGenTrees, WorldGenBigTree, WorldGenerator

public class BlockSapling extends BlockFlower
{

    protected BlockSapling(int i, int j)
    {
        super(i, j);
        float f = 0.4F;
        setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
    }

    public void updateTick(World world, int i, int j, int k, Random random)
    {
        if(world.multiplayerWorld)
        {
            return;
        }
        super.updateTick(world, i, j, k, random);
        if(world.getBlockLightValue(i, j + 1, k) >= 9 && random.nextInt(30) == 0)
        {
            int l = world.getBlockMetadata(i, j, k);
            if((l & 8) == 0)
            {
                world.setBlockMetadataWithNotify(i, j, k, l | 8);
            } else
            {
                growTree(world, i, j, k, random);
            }
        }
    }

    public int getBlockTextureFromSideAndMetadata(int i, int j)
    {
        j &= 3;
        if(j == 1)
        {
            return 63;
        }
        if(j == 2)
        {
            return 79;
        } else
        {
            return super.getBlockTextureFromSideAndMetadata(i, j);
        }
    }

    public void growTree(World world, int i, int j, int k, Random random)
    {
        int l = world.getBlockMetadata(i, j, k) & 3;
        world.setBlock(i, j, k, 0);
        Object obj = null;
        if(l == 1)
        {
            obj = new WorldGenTaiga2();
        } else
        if(l == 2)
        {
            obj = new WorldGenForest();
        } else
        {
            obj = new WorldGenTrees();
            if(random.nextInt(10) == 0)
            {
                obj = new WorldGenBigTree();
            }
        }
        if(!((WorldGenerator) (obj)).generate(world, random, i, j, k))
        {
            world.setBlockAndMetadata(i, j, k, blockID, l);
        }
    }

    protected int damageDropped(int i)
    {
        return i & 3;
    }
}

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Post by XenophonWombat Sat Nov 05, 2011 2:19 am

How do I make the tree taller / thicker?

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Post by sammko Sat Nov 05, 2011 1:41 pm

how to do this in the nether??

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Post by KiraBee Sat Nov 05, 2011 3:19 pm

I think you should change this:

Code:
public void GenerateSurface(World world, Random random, int i, int j)

by

Code:
public void GenerateNether(World world, Random random, int i, int j)

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Post by sammko Sat Nov 05, 2011 3:43 pm

im not sure if boimes work the same way in the nether ..
anyway i might try it out

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Post by sammko Sat Nov 05, 2011 4:22 pm

nope it doesnt

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Post by XenophonWombat Sun Nov 06, 2011 9:21 pm

Please somebody, how do you change the dimensions of the tree?

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Post by sammko Wed Dec 21, 2011 7:28 pm

hmm.. i cant get the idDropped workin'. it always drops the actual leaves block Sad
my code:
Spoiler:

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