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[1.8.1] Armor

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[1.8.1] Armor Empty [1.8.1] Armor

Post by Strengthowns Wed Jun 15, 2011 6:31 am

Armor

Spoiler:

Creating Overlays
Spoiler:
Strengthowns
Strengthowns
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[1.8.1] Armor Empty Re: [1.8.1] Armor

Post by MasterRedstone114 Fri Oct 28, 2011 12:25 am

Will you focus more on theez forumz rather Than your modding tutorials on the mc forums?

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[1.8.1] Armor Empty Re: [1.8.1] Armor

Post by the undecided t Thu Nov 03, 2011 6:39 pm

Where would i look to find the different abilities possible for the armor?
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[1.8.1] Armor Empty Re: [1.8.1] Armor

Post by lcass Thu Nov 03, 2011 7:30 pm

you would user this code
have a look throgh while doing it
Code:
 public boolean OnTickInGame(Minecraft minecraft)
    {
        ItemStack boots = minecraft.thePlayer.inventory.armorInventory[0];
        ItemStack legs = minecraft.thePlayer.inventory.armorInventory[1];
        ItemStack chest = minecraft.thePlayer.inventory.armorInventory[2];
        ItemStack helm = minecraft.thePlayer.inventory.armorInventory[3];

        if(boots == null || legs == null || chest == null || helm == null)
        {
            return true;
        }
        if(boots.itemID == NamehereBoots.shiftedIndex && legs.itemID == NamehereLegs.shiftedIndex && chest.itemID == NamehereBody.shiftedIndex && helm.itemID == NamehereHelmet.shiftedIndex)
        {
          minecraft.thePlayer.air = minecraft.thePlayer.maxAir;
        }
      if(boots.itemID == Namehere1Boots.shiftedIndex && legs.itemID == Namehere1Legs.shiftedIndex && chest.itemID == Namehere1Body.shiftedIndex && helm.itemID == Namehere1Helmet.shiftedIndex)
        {
          minecraft.thePlayer.isImmuneToFire = true;
        }
      return true;
    }

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Post by lcass Thu Nov 03, 2011 7:30 pm

you would just need to see which ones you could theplayeris.

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Post by Minecraftn00b123 Sat Nov 12, 2011 6:50 pm

i dont know where to put this in my mod_namehere...... when i put it somewhere it says for the package net.minecraft.src; that it cannot be resolved to a type. help?

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