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[answered] What do i do when the coding is done?

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[answered] What do i do when the coding is done?

Post by thedirtyassassin on Sun Oct 30, 2011 3:03 am

When im done with all the coding then how/what do i do to be able to play with the mod that i made for Minecraft? Plz answere quick cuz im allmost done with the coding! (Im done recompiling,do i reobfuscate? Question Question Suspect scratch


Last edited by thedirtyassassin on Sun Oct 30, 2011 3:02 pm; edited 2 times in total

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Re: [answered] What do i do when the coding is done?

Post by lcass on Sun Oct 30, 2011 3:11 am

Yes

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Re: [answered] What do i do when the coding is done?

Post by ikke009 on Sun Oct 30, 2011 12:27 pm

indeed and after reobf-ing put all the files in the reobf folder in your minecraft.jar with modloader
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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Sun Oct 30, 2011 1:24 pm

and how do i do that ? Razz

edit 1 : Can you make a tutorial on what i need to do?

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Re: [answered] What do i do when the coding is done?

Post by ikke009 on Sun Oct 30, 2011 2:58 pm

go in your folder, recompile, reobf, go in reobf folder, copy all files in there, put em in your %appdata%/roaming/.minecraft/bin/minecraft.jar, run minecraft, have fun. cant be too hard can it
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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Sun Oct 30, 2011 3:00 pm

no i thing it cant Smile THX!

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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Sun Oct 30, 2011 11:04 pm

It does not work i think Razz I dont know where that reobfuscate folder is lol!

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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Sun Oct 30, 2011 11:28 pm

i found the folder. but help!! i get errors when i open up minecraft. do i put the .class files in minecraft.jar or do i put the minecraft folder that is in the reobf foler in minecaft.jar?

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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Sun Oct 30, 2011 11:31 pm

this is what it says in the modloader.txt after i did try to play minecraft with my mod:
Code:
okt. 30, 2011 9:26:20 PM ModLoader readFromClassPath
FINER: Zip found.
okt. 30, 2011 9:26:21 PM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No registry for this texture: /gui/SlimyStick.png
   at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
   at ModLoader.addOverride(ModLoader.java:329)
   at mod_SlimyStick.<init>(mod_SlimyStick.java:9)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at ModLoader.addMod(ModLoader.java:275)
   at ModLoader.readFromClassPath(ModLoader.java:1114)
   at ModLoader.init(ModLoader.java:825)
   at ModLoader.AddAllRenderers(ModLoader.java:186)
   at aam.<init>(aam.java:61)
   at aam.<clinit>(aam.java:10)
   at net.minecraft.client.Minecraft.a(SourceFile:259)
   at net.minecraft.client.Minecraft.run(SourceFile:629)
   at java.lang.Thread.run(Unknown Source)

okt. 30, 2011 9:26:31 PM ModLoader addMod
FINE: Mod Loaded: "mod_SlimyStick 1.8.1" from mod_SlimyStick.class
okt. 30, 2011 9:26:31 PM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No registry for this texture: /My folder!/StickyStickBlock.png
   at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
   at ModLoader.addOverride(ModLoader.java:329)
   at mod_StickyStickBlock.<init>(mod_StickyStickBlock.java:15)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at ModLoader.addMod(ModLoader.java:275)
   at ModLoader.readFromClassPath(ModLoader.java:1114)
   at ModLoader.init(ModLoader.java:825)
   at ModLoader.AddAllRenderers(ModLoader.java:186)
   at aam.<init>(aam.java:61)
   at aam.<clinit>(aam.java:10)
   at net.minecraft.client.Minecraft.a(SourceFile:259)
   at net.minecraft.client.Minecraft.run(SourceFile:629)
   at java.lang.Thread.run(Unknown Source)

okt. 30, 2011 9:26:31 PM ModLoader addMod
FINE: Mod Loaded: "mod_StickyStickBlock 1.8.1" from mod_StickyStickBlock.class
okt. 30, 2011 9:26:31 PM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No registry for this texture: /My folder!/GlowBlock.png
   at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
   at ModLoader.addOverride(ModLoader.java:329)
   at mod_GlowBlock.<init>(mod_GlowBlock.java:15)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at ModLoader.addMod(ModLoader.java:275)
   at ModLoader.readFromClassPath(ModLoader.java:1114)
   at ModLoader.init(ModLoader.java:825)
   at ModLoader.AddAllRenderers(ModLoader.java:186)
   at aam.<init>(aam.java:61)
   at aam.<clinit>(aam.java:10)
   at net.minecraft.client.Minecraft.a(SourceFile:259)
   at net.minecraft.client.Minecraft.run(SourceFile:629)
   at java.lang.Thread.run(Unknown Source)

okt. 30, 2011 9:26:31 PM ModLoader addMod
FINE: Mod Loaded: "mod_GlowBlock 1.8.1" from mod_GlowBlock.class
okt. 30, 2011 9:26:31 PM ModLoader AddAllRenderers
FINE: Initialized

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Re: [answered] What do i do when the coding is done?

Post by ikke009 on Sun Oct 30, 2011 11:57 pm

you might want to make some textures for your block.. xD right now your minecraft doesnt know what textures to put in for your items/blocks.
if you dont know how read the basic block and item making tutorials first
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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Mon Oct 31, 2011 12:09 am

I have made the texture's but still it wont work!

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Re: [answered] What do i do when the coding is done?

Post by ikke009 on Mon Oct 31, 2011 10:39 am

and you made the override like this?
Code:

slimystick.iconIndex = ModLoader.addOverride("/gui/items.png", "/dirtyasassin/SlimyStick.png");
also you are positive your texture is .png and not .PNG or something? i had that problem once or twice

edit: might as well post your code xD
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Re: [answered] What do i do when the coding is done?

Post by thedirtyassassin on Mon Oct 31, 2011 6:56 pm

mod_SlimyStick

Code:
 
package net.minecraft.src;

public class mod_SlimyStick extends BaseMod
{
  public static final Item SlimyStick = new Item(3999).setItemName("SlimyStick");

public mod_SlimyStick()
{
  SlimyStick.iconIndex = ModLoader.addOverride("/gui/SlimyStick.png", "/SlimyStick.png");
  ModLoader.AddName(SlimyStick, "SlimyStick");
  ModLoader.AddRecipe(new ItemStack(SlimyStick, 1), new Object[] {
    "X", "P", Character.valueOf('P'), Item.stick, Character.valueOf('X'), Item.slimeBall,
    });
}

public String Version()
{
  return "1.8.1";
}
       
}


mod_StickyStickBlock
Code:
package net.minecraft.src;

public class mod_StickyStickBlock extends BaseMod
{
  public static Block StickyStickBlock = new BlockStickyStickBlock(199, 0).setHardness(1.0F).setResistance(1.0F).setLightValue(0.1F).setBlockName("StickyStickBlock");
 
  public String Version()
  {
      return "1.8.1";
  }
 
  public mod_StickyStickBlock()
  {
      ModLoader.RegisterBlock(StickyStickBlock);
      StickyStickBlock.blockIndexInTexture = ModLoader.addOverride("/My folder!/StickyStickBlock.png", "/StickyStickBlock.png");
      ModLoader.AddName(StickyStickBlock, "StickyStickBlock");
      ModLoader.AddRecipe(new ItemStack(StickyStickBlock, 2), new Object[] {
      "###", "XXX", "###", Character.valueOf('#'), Block.planks, Character.valueOf('X'), Item.slimeBall
      });
  }
}



mod_GlowBlock
Code:
package net.minecraft.src;

public class mod_GlowBlock extends BaseMod
{
  public static Block GlowBlock = new BlockGlowBlock(198, 0).setHardness(1.0F).setResistance(1.0F).setLightValue(1.0F).setBlockName("GlowBlock");
 
  public String Version()
  {
      return "1.8.1";
  }
 
  public mod_GlowBlock()
  {
      ModLoader.RegisterBlock(GlowBlock);
      GlowBlock.blockIndexInTexture = ModLoader.addOverride("/My folder!/GlowBlock.png", "/GlowBlock.png");
      ModLoader.AddName(GlowBlock, "GlowBlock");
      ModLoader.AddRecipe(new ItemStack(GlowBlock, 10), new Object[] {
      "###", "XXX", "###", Character.valueOf('#'), Block.glowStone, Character.valueOf('X'), Block.glass
      });
  }
}

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Re: [answered] What do i do when the coding is done?

Post by jaydenbadboii on Sun Nov 06, 2011 12:57 am

SlimyStick.iconIndex = ModLoader.addOverride("/gui/items.png", "/slimystick.png");
StickyStickBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/stickystickblock.png");
GlowBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/glowblock.png");
Try that instead, and put slimystick.png & stickystickblock.png & glowblock.png inside minecraft.jar - NOT in the gui folder or anywhere else.

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Re: [answered] What do i do when the coding is done?

Post by ikke009 on Sun Nov 06, 2011 1:55 pm

ur late man.. this was answered days ago...
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Re: [answered] What do i do when the coding is done?

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