[Unanswered] Bow and Arrow Tut??
MC Modding :: Modding :: Singleplayer Modding :: Requests
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[Unanswered] Bow and Arrow Tut??
I am looking for a bow and arrow tutorial. I found one but got these errors
this is to help me fix the error and request a full tutorial on it and a explanation because the other tutorial didn't have one so I got errors.
- Code:
== ERRORS FOUND ==
src/minecraft/net/minecraft/src/EntityJiffyArrow.java:158: cannot find symbol
symbol : method func_28105_a(net.minecraft.src.Vec3D,net.minecraft.src.Vec3D,boolean,boolean)
location: class net.minecraft.src.World
MovingObjectPosition movingobjectposition = worldObj.func_28105_a(vec3d, vec3d1, false, true);
^
src/minecraft/net/minecraft/src/EntityJiffyArrow.java:198: attackEntityFrom(net.minecraft.src.DamageSource,int) in net.minecraft.src.Entity cannot be applied to (net.minecraft.src.EntityLiving,int)
if(movingobjectposition.entityHit.attackEntityFrom(owner, 4))
^
2 errors
==================
- Spoiler:
- Code:
package net.minecraft.src;
import java.util.List;
import java.util.Random;
public class EntityJiffyArrow extends Entity
{
public EntityJiffyArrow(World world)
{
super(world);
xTile = -1;
yTile = -1;
zTile = -1;
inTile = 0;
field_28019_h = 0;
inGround = false;
doesArrowBelongToPlayer = false;
arrowShake = 0;
ticksInAir = 0;
setSize(0.5F, 0.5F);
}
public EntityJiffyArrow(World world, double d, double d1, double d2)
{
super(world);
xTile = -1;
yTile = -1;
zTile = -1;
inTile = 0;
field_28019_h = 0;
inGround = false;
doesArrowBelongToPlayer = false;
arrowShake = 0;
ticksInAir = 0;
setSize(0.5F, 0.5F);
setPosition(d, d1, d2);
yOffset = 0.0F;
}
public EntityJiffyArrow(World world, EntityLiving entityliving)
{
super(world);
xTile = -1;
yTile = -1;
zTile = -1;
inTile = 0;
field_28019_h = 0;
inGround = false;
doesArrowBelongToPlayer = false;
arrowShake = 0;
ticksInAir = 0;
owner = entityliving;
doesArrowBelongToPlayer = entityliving instanceof EntityPlayer;
setSize(0.5F, 0.5F);
setLocationAndAngles(entityliving.posX, entityliving.posY + (double)entityliving.getEyeHeight(), entityliving.posZ, entityliving.rotationYaw, entityliving.rotationPitch);
posX -= MathHelper.cos((rotationYaw / 180F) * 3.141593F) * 0.16F;
posY -= 0.10000000149011612D;
posZ -= MathHelper.sin((rotationYaw / 180F) * 3.141593F) * 0.16F;
setPosition(posX, posY, posZ);
yOffset = 0.0F;
motionX = -MathHelper.sin((rotationYaw / 180F) * 3.141593F) * MathHelper.cos((rotationPitch / 180F) * 3.141593F);
motionZ = MathHelper.cos((rotationYaw / 180F) * 3.141593F) * MathHelper.cos((rotationPitch / 180F) * 3.141593F);
motionY = -MathHelper.sin((rotationPitch / 180F) * 3.141593F);
setArrowHeading(motionX, motionY, motionZ, 1.5F, 1.0F);
}
protected void entityInit()
{
}
public void setArrowHeading(double d, double d1, double d2, float f,
float f1)
{
float f2 = MathHelper.sqrt_double(d * d + d1 * d1 + d2 * d2);
d /= f2;
d1 /= f2;
d2 /= f2;
d += rand.nextGaussian() * 0.0074999998323619366D * (double)f1;
d1 += rand.nextGaussian() * 0.0074999998323619366D * (double)f1;
d2 += rand.nextGaussian() * 0.0074999998323619366D * (double)f1;
d *= f;
d1 *= f;
d2 *= f;
motionX = d;
motionY = d1;
motionZ = d2;
float f3 = MathHelper.sqrt_double(d * d + d2 * d2);
prevRotationYaw = rotationYaw = (float)((Math.atan2(d, d2) * 180D) / 3.1415927410125732D);
prevRotationPitch = rotationPitch = (float)((Math.atan2(d1, f3) * 180D) / 3.1415927410125732D);
ticksInGround = 0;
}
public void setVelocity(double d, double d1, double d2)
{
motionX = d;
motionY = d1;
motionZ = d2;
if(prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(d * d + d2 * d2);
prevRotationYaw = rotationYaw = (float)((Math.atan2(d, d2) * 180D) / 3.1415927410125732D);
prevRotationPitch = rotationPitch = (float)((Math.atan2(d1, f) * 180D) / 3.1415927410125732D);
prevRotationPitch = rotationPitch;
prevRotationYaw = rotationYaw;
setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
ticksInGround = 0;
}
}
public void onUpdate()
{
super.onUpdate();
if(prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
prevRotationYaw = rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
prevRotationPitch = rotationPitch = (float)((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D);
}
int i = worldObj.getBlockId(xTile, yTile, zTile);
if(i > 0)
{
Block.blocksList[i].setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
if(axisalignedbb != null && axisalignedbb.isVecInside(Vec3D.createVector(posX, posY, posZ)))
{
inGround = true;
}
}
if(arrowShake > 0)
{
arrowShake--;
}
if(inGround)
{
int j = worldObj.getBlockId(xTile, yTile, zTile);
int k = worldObj.getBlockMetadata(xTile, yTile, zTile);
if(j != inTile || k != field_28019_h)
{
inGround = false;
motionX *= rand.nextFloat() * 0.2F;
motionY *= rand.nextFloat() * 0.2F;
motionZ *= rand.nextFloat() * 0.2F;
ticksInGround = 0;
ticksInAir = 0;
return;
}
ticksInGround++;
if(ticksInGround == 1200)
{
setEntityDead();
}
return;
}
ticksInAir++;
Vec3D vec3d = Vec3D.createVector(posX, posY, posZ);
Vec3D vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
MovingObjectPosition movingobjectposition = worldObj.func_28105_a(vec3d, vec3d1, false, true);
vec3d = Vec3D.createVector(posX, posY, posZ);
vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
if(movingobjectposition != null)
{
vec3d1 = Vec3D.createVector(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
double d = 0.0D;
for(int l = 0; l < list.size(); l++)
{
Entity entity1 = (Entity)list.get(l);
if(!entity1.canBeCollidedWith() || entity1 == owner && ticksInAir < 5)
{
continue;
}
float f4 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f4, f4, f4);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.func_1169_a(vec3d, vec3d1);
if(movingobjectposition1 == null)
{
continue;
}
double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
if(d1 < d || d == 0.0D)
{
entity = entity1;
d = d1;
}
}
if(entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if(movingobjectposition != null)
{
if(movingobjectposition.entityHit != null)
{
if(movingobjectposition.entityHit.attackEntityFrom(owner, 4))
{
worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
setEntityDead();
} else
{
motionX *= -0.10000000149011612D;
motionY *= -0.10000000149011612D;
motionZ *= -0.10000000149011612D;
rotationYaw += 180F;
prevRotationYaw += 180F;
ticksInAir = 0;
}
} else
{
xTile = movingobjectposition.blockX;
yTile = movingobjectposition.blockY;
zTile = movingobjectposition.blockZ;
inTile = worldObj.getBlockId(xTile, yTile, zTile);
field_28019_h = worldObj.getBlockMetadata(xTile, yTile, zTile);
motionX = (float)(movingobjectposition.hitVec.xCoord - posX);
motionY = (float)(movingobjectposition.hitVec.yCoord - posY);
motionZ = (float)(movingobjectposition.hitVec.zCoord - posZ);
float f1 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
posX -= (motionX / (double)f1) * 0.05000000074505806D;
posY -= (motionY / (double)f1) * 0.05000000074505806D;
posZ -= (motionZ / (double)f1) * 0.05000000074505806D;
worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
inGround = true;
arrowShake = 7;
}
}
posX += motionX;
posY += motionY;
posZ += motionZ;
float f2 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
for(rotationPitch = (float)((Math.atan2(motionY, f2) * 180D) / 3.1415927410125732D); rotationPitch - prevRotationPitch < -180F; prevRotationPitch -= 360F) { }
for(; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F) { }
for(; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F) { }
for(; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F) { }
rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
rotationYaw = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
float f3 = 0.99F;
float f5 = 0.03F;
if(isInWater())
{
for(int i1 = 0; i1 < 4; i1++)
{
float f6 = 0.25F;
worldObj.spawnParticle("bubble", posX - motionX * (double)f6, posY - motionY * (double)f6, posZ - motionZ * (double)f6, motionX, motionY, motionZ);
}
f3 = 0.8F;
}
motionX *= f3;
motionY *= f3;
motionZ *= f3;
motionY -= f5;
setPosition(posX, posY, posZ);
}
public void writeEntityToNBT(NBTTagCompound nbttagcompound)
{
nbttagcompound.setShort("xTile", (short)xTile);
nbttagcompound.setShort("yTile", (short)yTile);
nbttagcompound.setShort("zTile", (short)zTile);
nbttagcompound.setByte("inTile", (byte)inTile);
nbttagcompound.setByte("inData", (byte)field_28019_h);
nbttagcompound.setByte("shake", (byte)arrowShake);
nbttagcompound.setByte("inGround", (byte)(inGround ? 1 : 0));
nbttagcompound.setBoolean("player", doesArrowBelongToPlayer);
}
public void readEntityFromNBT(NBTTagCompound nbttagcompound)
{
xTile = nbttagcompound.getShort("xTile");
yTile = nbttagcompound.getShort("yTile");
zTile = nbttagcompound.getShort("zTile");
inTile = nbttagcompound.getByte("inTile") & 0xff;
field_28019_h = nbttagcompound.getByte("inData") & 0xff;
arrowShake = nbttagcompound.getByte("shake") & 0xff;
inGround = nbttagcompound.getByte("inGround") == 1;
doesArrowBelongToPlayer = nbttagcompound.getBoolean("player");
}
public void onCollideWithPlayer(EntityPlayer entityplayer)
{
if(worldObj.multiplayerWorld)
{
return;
}
if(inGround && doesArrowBelongToPlayer && arrowShake <= 0 && entityplayer.inventory.addItemStackToInventory(new ItemStack(mod_JiffyBow.JiffyArrow, 1)))
{
worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((rand.nextFloat() - rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityplayer.onItemPickup(this, 1);
setEntityDead();
}
}
public float getShadowSize()
{
return 0.0F;
}
private int xTile;
private int yTile;
private int zTile;
private int inTile;
private int field_28019_h;
private boolean inGround;
public boolean doesArrowBelongToPlayer;
public int arrowShake;
public EntityLiving owner;
private int ticksInGround;
private int ticksInAir;
}
this is to help me fix the error and request a full tutorial on it and a explanation because the other tutorial didn't have one so I got errors.
MrCreeper07- Member
- Posts : 18
Join date : 2011-10-23
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MC Modding :: Modding :: Singleplayer Modding :: Requests
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