[1.1] tools set
MC Modding :: Modding :: Singleplayer Modding :: Tutorials
Page 1 of 1
[1.1] tools set
- Spoiler:
- Code:
package net.minecraft.src;
import java.util.Random;
public class mod_Namehere extends BaseMod
{
public static final Item Pick = new ItemPickaxe(2001, EnumToolMaterial.EMERALD).setItemName("Pick");
public static final Item Spade = new ItemSpade(2002, EnumToolMaterial.EMERALD).setItemName("Spade");
public static final Item Axe = new ItemAxe(2003, EnumToolMaterial.EMERALD).setItemName("Axe");
public static final Item Hoe = new ItemHoe(2004, EnumToolMaterial.EMERALD).setItemName("Hoe");
public static final Item Sword = new ItemSword(2005, EnumToolMaterial.EMERALD).setItemName("Sword");
public mod_Namehere()
{
Pick.iconIndex = ModLoader.addOverride("/gui/items.png", "/Namehere.png");
Spade.iconIndex = ModLoader.addOverride("/gui/items.png", "/Namehere.png");
Axe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Namehere.png");
Hoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Namehere.png");
Sword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Namehere.png");
ModLoader.AddName(Pick, "Namehere");
ModLoader.AddName(Spade, "Namehere");
ModLoader.AddName(Axe, "Namehere");
ModLoader.AddName(Hoe, "Namehere");
ModLoader.AddName(Sword, "Namehere");
ModLoader.AddRecipe(new ItemStack(Pick, 1), new Object[] {
"***", " * ", " * ", Character.valueOf('*'), Block.dirt
});
ModLoader.AddRecipe(new ItemStack(Axe, 1), new Object[] {
"** ", "** ", " * ", Character.valueOf('*'), Block.dirt
});
ModLoader.AddRecipe(new ItemStack(Spade, 1), new Object[] {
"* *", " * ", " * ", Character.valueOf('*'), Block.dirt
});
ModLoader.AddRecipe(new ItemStack(Hoe, 1), new Object[] {
"** ", " * ", " * ", Character.valueOf('*'), Block.dirt
});
ModLoader.AddRecipe(new ItemStack(Sword, 1), new Object[] {
" * ", " * ", " * ", Character.valueOf('*'), Block.dirt
});
}
public void load()
{
}
public String getVersion()
{
return "1.1";
}
}
help: mod_Namehere change all the Namehere's to whatever you want and if you are adding more then one tool set then also change Pick/Spade/Axe/Hoe/Sword to whatever you want and done
no itemPick/Spade/Axe/Hoe/Sword required
Last edited by pv9avenger on Tue Jan 31, 2012 11:35 pm; edited 4 times in total (Reason for editing : forgot load method)
pv9avenger- Member
- Posts : 8
Join date : 2012-01-31
Age : 25
Location : Iceland
Similar topics
» [Request} Special Tools
» Tools (pickaxe, axe, shovel, hoe, sword)
» [unanswered] making new materials and tools
» Tools (pickaxe, axe, shovel, hoe, sword)
» [unanswered] making new materials and tools
MC Modding :: Modding :: Singleplayer Modding :: Tutorials
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum