MC Modding
Please register and join the community!


Join the forum, it's quick and easy

MC Modding
Please register and join the community!
MC Modding
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[1.8.1 Mod Making] Creating a new torch!

+5
MrCreeper07
PureTryOut
lcass
the undecided t
austin56101
9 posters

Go down

[1.8.1 Mod Making] Creating a new torch! Empty [1.8.1 Mod Making] Creating a new torch!

Post by austin56101 Tue Oct 25, 2011 2:35 am

This is what ill tell you how to make! Very Happy
[1.8.1 Mod Making] Creating a new torch! UqsukS


ok this will go into your mod_BlockElectricTorch.java

Code:
package net.minecraft.src;
import java.util.Random;

public class mod_BlockElectricTorch extends BaseMod
{


   public static final Block blockElectricTorch =
            new BlockElectricTorch(127,0).setHardness(0.0F).setResistance(5.0F).setLightValue(1.0F).setBlockName("BlockElectricTorch");


   public mod_BlockElectricTorch()
   {   

      ModLoader.RegisterBlock(blockElectricTorch);
      blockElectricTorch.blockIndexInTexture = ModLoader.addOverride("/terrain.png","/blockElectricTorch.png");
      ModLoader.AddName(blockElectricTorch, "blockElectricTorch");
      ModLoader.AddRecipe(new ItemStack(blockElectricTorch, 10), new Object[] {
         " * ", Character.valueOf('*'), Block.dirt
      });
   }
   


And this will go into BlockElectricTorch.java

Code:
//THIS CODE GOES INTO YOUR BlockElectricTorch.java FILE! (or whatever you called your block class)
package net.minecraft.src;
import java.util.Random;

public class BlockElectricTorch extends Block
{
   protected BlockElectricTorch(int i, int j)
   {
   
      super(i, j, Material.circuits);
      setTickOnLoad(true);
   }   


   
   
   
   public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
    {
        return null;
    }

    public boolean isOpaqueCube()
    {
        return false;
    }

    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public int getRenderType()
    {
        return 2;
    }

    private boolean func_31032_h(World world, int i, int j, int k)
    {
        return world.isBlockNormalCube(i, j, k) || world.getBlockId(i, j, k) == Block.fence.blockID;
    }

    public boolean canPlaceBlockAt(World world, int i, int j, int k)
    {
        if(world.isBlockNormalCube(i - 1, j, k))
        {
            return true;
        }
        if(world.isBlockNormalCube(i + 1, j, k))
        {
            return true;
        }
        if(world.isBlockNormalCube(i, j, k - 1))
        {
            return true;
        }
        if(world.isBlockNormalCube(i, j, k + 1))
        {
            return true;
        }
        return func_31032_h(world, i, j - 1, k);
    }

    public void onBlockPlaced(World world, int i, int j, int k, int l)
    {
        int i1 = world.getBlockMetadata(i, j, k);
        if(l == 1 && func_31032_h(world, i, j - 1, k))
        {
            i1 = 5;
        }
        if(l == 2 && world.isBlockNormalCube(i, j, k + 1))
        {
            i1 = 4;
        }
        if(l == 3 && world.isBlockNormalCube(i, j, k - 1))
        {
            i1 = 3;
        }
        if(l == 4 && world.isBlockNormalCube(i + 1, j, k))
        {
            i1 = 2;
        }
        if(l == 5 && world.isBlockNormalCube(i - 1, j, k))
        {
            i1 = 1;
        }
        world.setBlockMetadataWithNotify(i, j, k, i1);
    }

    public void updateTick(World world, int i, int j, int k, Random random)
    {
        super.updateTick(world, i, j, k, random);
        if(world.getBlockMetadata(i, j, k) == 0)
        {
            onBlockAdded(world, i, j, k);
        }
    }

    public void onBlockAdded(World world, int i, int j, int k)
    {
        if(world.isBlockNormalCube(i - 1, j, k))
        {
            world.setBlockMetadataWithNotify(i, j, k, 1);
        } else
        if(world.isBlockNormalCube(i + 1, j, k))
        {
            world.setBlockMetadataWithNotify(i, j, k, 2);
        } else
        if(world.isBlockNormalCube(i, j, k - 1))
        {
            world.setBlockMetadataWithNotify(i, j, k, 3);
        } else
        if(world.isBlockNormalCube(i, j, k + 1))
        {
            world.setBlockMetadataWithNotify(i, j, k, 4);
        } else
        if(func_31032_h(world, i, j - 1, k))
        {
            world.setBlockMetadataWithNotify(i, j, k, 5);
        }
        dropTorchIfCantStay(world, i, j, k);
    }

    public void onNeighborBlockChange(World world, int i, int j, int k, int l)
    {
        if(dropTorchIfCantStay(world, i, j, k))
        {
            int i1 = world.getBlockMetadata(i, j, k);
            boolean flag = false;
            if(!world.isBlockNormalCube(i - 1, j, k) && i1 == 1)
            {
                flag = true;
            }
            if(!world.isBlockNormalCube(i + 1, j, k) && i1 == 2)
            {
                flag = true;
            }
            if(!world.isBlockNormalCube(i, j, k - 1) && i1 == 3)
            {
                flag = true;
            }
            if(!world.isBlockNormalCube(i, j, k + 1) && i1 == 4)
            {
                flag = true;
            }
            if(!func_31032_h(world, i, j - 1, k) && i1 == 5)
            {
                flag = true;
            }
            if(flag)
            {
                dropBlockAsItem(world, i, j, k, world.getBlockMetadata(i, j, k));
                world.setBlockWithNotify(i, j, k, 0);
            }
        }
    }

    private boolean dropTorchIfCantStay(World world, int i, int j, int k)
    {
        if(!canPlaceBlockAt(world, i, j, k))
        {
            dropBlockAsItem(world, i, j, k, world.getBlockMetadata(i, j, k));
            world.setBlockWithNotify(i, j, k, 0);
            return false;
        } else
        {
            return true;
        }
    }

    public MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1)
    {
        int l = world.getBlockMetadata(i, j, k) & 7;
        float f = 0.15F;
        if(l == 1)
        {
            setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f);
        } else
        if(l == 2)
        {
            setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f);
        } else
        if(l == 3)
        {
            setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F);
        } else
        if(l == 4)
        {
            setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
        } else
        {
            float f1 = 0.1F;
            setBlockBounds(0.5F - f1, 0.0F, 0.5F - f1, 0.5F + f1, 0.6F, 0.5F + f1);
        }
        return super.collisionRayTrace(world, i, j, k, vec3d, vec3d1);
    }

    public void randomDisplayTick(World world, int i, int j, int k, Random random)
    {
        int l = world.getBlockMetadata(i, j, k);
        double d = (float)i + 0.5F;
        double d1 = (float)j + 0.85F;
        double d2 = (float)k + 0.5F;
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;
        if(l == 1)
        {
            world.spawnParticle("smoke", d - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        } else
        if(l == 2)
        {
            world.spawnParticle("smoke", d + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        } else
        if(l == 3)
        {
            world.spawnParticle("smoke", d, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
        } else
        if(l == 4)
        {
            world.spawnParticle("smoke", d, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
        } else
        {
            world.spawnParticle("smoke", d, d1, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d, d1, d2, 0.0D, 0.0D, 0.0D);
        }
    }
   
   
   
   
   
   public int idDropped(int i, Random random)
   {
      return mod_BlockElectricTorch.blockElectricTorch.blockID;
   }


   
   
   public int quantityDropped(Random random)
       {
                return 4;
       }
}
Code:
austin56101
austin56101
Moderator
Moderator

Posts : 85
Join date : 2011-10-22
Age : 28
Location : Cali!

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by the undecided t Tue Oct 25, 2011 3:12 am

how would you change the particles?
the undecided t
the undecided t
Helper

Posts : 45
Join date : 2011-10-20
Age : 28

http://www.blacklistgaming.org/forums

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by austin56101 Tue Oct 25, 2011 3:31 am

the undecided t wrote:how would you change the particles?

in the blockelectrictorch:

Code:
 public void randomDisplayTick(World world, int i, int j, int k, Random random)
    {
        int l = world.getBlockMetadata(i, j, k);
        double d = (float)i + 0.5F;
        double d1 = (float)j + 0.85F;
        double d2 = (float)k + 0.5F;
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;
        if(l == 1)
        {
            world.spawnParticle("smoke", d - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        } else
        if(l == 2)
        {
            world.spawnParticle("smoke", d + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        } else
        if(l == 3)
        {
            world.spawnParticle("smoke", d, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
        } else
        if(l == 4)
        {
            world.spawnParticle("smoke", d, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
        } else
        {
            world.spawnParticle("smoke", d, d1, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d, d1, d2, 0.0D, 0.0D, 0.0D);
        }
    }

this is were you change the x y z (aka i j k):
Code:

        double d = (float)i + 0.5F;
        double d1 = (float)j + 0.85F;
        double d2 = (float)k + 0.5F;


also were ever it says flame/smoke, you can add other type of particles! Very Happy
austin56101
austin56101
Moderator
Moderator

Posts : 85
Join date : 2011-10-22
Age : 28
Location : Cali!

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by the undecided t Tue Oct 25, 2011 4:21 am

ok cool thats what i was looking for... where would i put the particle .pngs?
the undecided t
the undecided t
Helper

Posts : 45
Join date : 2011-10-20
Age : 28

http://www.blacklistgaming.org/forums

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by austin56101 Tue Oct 25, 2011 5:02 am

theres like several places
but were i put it is
MpcFOLDER>bin>minecraft>here:)
austin56101
austin56101
Moderator
Moderator

Posts : 85
Join date : 2011-10-22
Age : 28
Location : Cali!

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by lcass Thu Oct 27, 2011 4:36 pm

If you are going to change that you will need to then do for the particles create a new texture for them if your not going ot be using the standard flames and smoke

lcass
Member

Posts : 145
Join date : 2011-10-24
Location : england

https://www.youtube.com/user/thealcasgroup

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by PureTryOut Sat Oct 29, 2011 6:36 pm

I now have BlockElectricTorchOn and BlockElectricTorchOff. So I don't want the ElectricTorchOff to spawn particles.
How can I do that?

PureTryOut
Member

Posts : 4
Join date : 2011-10-29

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Sat Oct 29, 2011 6:56 pm

hey i got this error just renaming electric in BlockElectricTorch to BlockJiffyTorch on every one of those lines and changed the recipe and got this error

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:21: reached end of file while parsing
}
^

1 error
==================
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by PureTryOut Sat Oct 29, 2011 7:01 pm

MrCreeper07 wrote:hey i got this error just renaming electric in BlockElectricTorch to BlockJiffyTorch on every one of those lines and changed the recipe and got this error

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:21: reached end of file while parsing
}
^

1 error
==================

That means you forgot to place a bracket at the end of the file. Check the last part of the file and place a bracket and it should hopefully work.

PureTryOut
Member

Posts : 4
Join date : 2011-10-29

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by lcass Sat Oct 29, 2011 7:05 pm

PureTryOut wrote:I now have BlockElectricTorchOn and BlockElectricTorchOff. So I don't want the ElectricTorchOff to spawn particles.
How can I do that?
BTW to do this you will need to copy and invert the code from redstone torch and itemredstone torch (if there is one) it should function properly

lcass
Member

Posts : 145
Join date : 2011-10-24
Location : england

https://www.youtube.com/user/thealcasgroup

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by austin56101 Sat Oct 29, 2011 7:42 pm

MrCreeper07 wrote:hey i got this error just renaming electric in BlockElectricTorch to BlockJiffyTorch on every one of those lines and changed the recipe and got this error

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:21: reached end of file while parsing
}
^

1 error
==================

please post your code
austin56101
austin56101
Moderator
Moderator

Posts : 85
Join date : 2011-10-22
Age : 28
Location : Cali!

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Sat Oct 29, 2011 7:47 pm

ok here is the mod_BlockJiffyTorch.
Code:
package net.minecraft.src;
import java.util.Random;

public class mod_BlockJiffyTorch extends BaseMod
{


  public static final Block blockJiffyTorch =
            new BlockJiffyTorch(236,0).setHardness(0.0F).setResistance(5.0F).setLightValue(1.0F).setBlockName("BlockJiffyTorch");


  public mod_BlockJiffyTorch()
  { 

      ModLoader.RegisterBlock(blockJiffyTorch);
      blockJiffyTorch.blockIndexInTexture = ModLoader.addOverride("/terrain.png","/blockJiffyTorch.png");
      ModLoader.AddName(blockJiffyTorch, "blockJiffyTorch");
      ModLoader.AddRecipe(new ItemStack(blockJiffyTorch, 10), new Object[] {
        " * ", Character.valueOf('*'), Block.torchWood
      });
  }
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by PureTryOut Sat Oct 29, 2011 7:56 pm

MrCreeper07 wrote:ok here is the mod_BlockJiffyTorch.
Code:
package net.minecraft.src;
import java.util.Random;

public class mod_BlockJiffyTorch extends BaseMod
{


  public static final Block blockJiffyTorch =
            new BlockJiffyTorch(236,0).setHardness(0.0F).setResistance(5.0F).setLightValue(1.0F).setBlockName("BlockJiffyTorch");


  public mod_BlockJiffyTorch()
  { 

      ModLoader.RegisterBlock(blockJiffyTorch);
      blockJiffyTorch.blockIndexInTexture = ModLoader.addOverride("/terrain.png","/blockJiffyTorch.png");
      ModLoader.AddName(blockJiffyTorch, "blockJiffyTorch");
      ModLoader.AddRecipe(new ItemStack(blockJiffyTorch, 10), new Object[] {
        " * ", Character.valueOf('*'), Block.torchWood
      });
  }

Like I said... You're missing a bracket at the end.

Make it this:
Code:
package net.minecraft.src;
import java.util.Random;

public class mod_BlockJiffyTorch extends BaseMod
{


  public static final Block blockJiffyTorch =
            new BlockJiffyTorch(236,0).setHardness(0.0F).setResistance(5.0F).setLightValue(1.0F).setBlockName("BlockJiffyTorch");


  public mod_BlockJiffyTorch()
  { 

      ModLoader.RegisterBlock(blockJiffyTorch);
      blockJiffyTorch.blockIndexInTexture = ModLoader.addOverride("/terrain.png","/blockJiffyTorch.png");
      ModLoader.AddName(blockJiffyTorch, "blockJiffyTorch");
      ModLoader.AddRecipe(new ItemStack(blockJiffyTorch, 10), new Object[] {
        " * ", Character.valueOf('*'), Block.torchWood
      });
  }
}

PureTryOut
Member

Posts : 4
Join date : 2011-10-29

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Sat Oct 29, 2011 8:42 pm

oh thanks didn't see your post before! Thank you so much!!!
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Sat Oct 29, 2011 8:43 pm

also got this error and you already know the code because PureTryOut has it.

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:4: net.minecraft.src.mod_BlockJiffyTorch is not abstract and does not override abstract method Version() in net.minecraft.src.BaseMod
public class mod_BlockJiffyTorch extends BaseMod
^

1 error
==================
I know that it extends the wrong thing because this has happened before but what does it extend to?
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by PureTryOut Sat Oct 29, 2011 8:51 pm

MrCreeper07 wrote:also got this error and you already know the code because PureTryOut has it.

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:4: net.minecraft.src.mod_BlockJiffyTorch is not abstract and does not override abstract method Version() in net.minecraft.src.BaseMod
public class mod_BlockJiffyTorch extends BaseMod
^

1 error
==================
I know that it extends the wrong thing because this has happened before but what does it extend to?
I believe it has to be this:
Code:
public class mod_BlockJiffyTorch extends Block

PureTryOut
Member

Posts : 4
Join date : 2011-10-29

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Sat Oct 29, 2011 9:20 pm

then i got this error

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:13: cannot find symbol
symbol  : constructor Block()
location: class net.minecraft.src.Block
{
^

1 error
==================
now im just confused about modding!!
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Sun Oct 30, 2011 12:53 am

OH MY GOSH CAN SOMEONE HELP ME!!!!!! LOOK RIGHT ABOVE THIS!!! HAS THE WORLD STOPED MOVING???
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by TheFatOne Sat Nov 05, 2011 10:59 pm

you have to add: public String Version()
{
return "1.7.3";
}

TheFatOne
Member

Posts : 2
Join date : 2011-11-05

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by TheFatOne Sat Nov 05, 2011 11:17 pm

btw can someone help me with the texture it is like derping up itself

TheFatOne
Member

Posts : 2
Join date : 2011-11-05

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by cosbraa Sun Nov 06, 2011 5:35 am

how do you make your own particle effects. if i want a blue flame how would i go about making it? in the code it just had "flame"?

cosbraa
Member

Posts : 2
Join date : 2011-11-06

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by Minecraftn00b123 Mon Nov 21, 2011 10:13 pm

When i craft the torch it looks like a gray square but when i place it down it's fine....?

Minecraftn00b123
Member

Posts : 7
Join date : 2011-11-08

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by MrCreeper07 Wed Nov 23, 2011 4:04 pm

Minecraftn00b123 wrote:When i craft the torch it looks like a gray square but when i place it down it's fine....?
yeah I got this too. He needs to add more code to it and he hasn't yet
MrCreeper07
MrCreeper07
Member

Posts : 18
Join date : 2011-10-23

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by pv9avenger Thu Mar 08, 2012 8:13 pm

MrCreeper07 wrote:also got this error and you already know the code because PureTryOut has it.

Code:
== ERRORS FOUND ==

src/minecraft/net/minecraft/src/mod_BlockJiffyTorch.java:4: net.minecraft.src.mod_BlockJiffyTorch is not abstract and does not override abstract method Version() in net.minecraft.src.BaseMod
public class mod_BlockJiffyTorch extends BaseMod
^

1 error
==================
I know that it extends the wrong thing because this has happened before but what does it extend to?

oh ya dude i also got this error. it's not the jiffyTorch code thats wrong it the mod_* thats wrong! it's cause you are trying to make a 1.0/1.1 mod then you have to change the

Code:

public string Version()
{
return "1.8.1"
}

to

Code:

public string getVersion()
{
return "1.0/1.1"
}

pv9avenger
Member

Posts : 8
Join date : 2012-01-31
Age : 25
Location : Iceland

Back to top Go down

[1.8.1 Mod Making] Creating a new torch! Empty Re: [1.8.1 Mod Making] Creating a new torch!

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum